#ifndef CHARACTER_H
#define CHARACTER_H

#include "Entity.h"
#include <string>

class Character: public Entity
{
	protected:

	public:
		Character(float x, float y, float rotation, std::string name);
};

Character::Character (float x, float y, float rotation, std::string name) 
	: Entity(x, y, rotation, std::string("Character"), name)
{

}


#endif